Integration
Whichever renderer you run, the pattern is the same: fetch the overlay specification with your publishable key, add the sources it returns, then add its layers. The GL-based renderers (MapLibre, Mapbox, MapTiler) share an addSource / addLayer surface, so the code is nearly identical. deck.gl is layer-oriented and consumes the tile templates directly.
Each tab below renders the hillshade overlay. Swap the slug in the specification URL for any overlay in the catalog, and add a ?timestamp= parameter to tile requests for the time-varying weather and snow overlays. The Tile API reference documents the specification and tile endpoints in full.
With maplibre-gl, add each source by id, then add each layer with the paint and layout from the specification.